WHERE NO LARP HAS GONE BEFORE

First off, let me be the first to welcome you to Space Fleet Academy! As a potential new recruit, you have made the best choice in deciding to join your fellow cadets in the ongoing quest to protect the galaxy from menaces near and far.

Our rigerous training sessions will help you learn what it is like onboard a real spacecraft. Become a specialist in one of many roles onboard, and you’ll be well-prepared when the fight is real. Keep your wits about you, work together as a team, and one day you’ll be up there with the best of the best.

Come visit our recruitment center for more information and your chance to become a hero…in space!

Balthazar Edison
Admissions Officer

ARTEMIS

Space Quest utilizes a spaceship bridge simulator called Artemis, either available directly through the website or through Steam.  In Artemis, 2 to 11 players become the crew of a rag-tag spaceship piloted all over all the galaxy – and you don’t even have to leave the comfort of camp to do it.  This game is played with everyone in the same room, which allows for cooperation between players, all in the quest to protect the galaxy.

At Epic Nerd Camp, Artemis sessions are usually conducted with six players (minimum is two).  The roles on each spaceship are the following:

HELM

The officer in charge of the Helm steers the ship.  Most of the ships in Artemis have a standard warp drive, but a few can make point-to-point jumps.  Helm can also raise and lower the shields and control what is displayed on the main view screen.

WEAPONS

The officer in charge of Weapons selects what type of ordinance to fire, and the ship to attack.  Ships in Artemis can be equipped with beams, torpedoes, and proximity mines.  Weapons officers can also raise and lower the shields, and control what is displayed on the main view screen.

SCIENCE

The officer in charge of Science gets to see the big picture and can view the whole game map.  The science officer can identify friends from foe and is the first to know if one of your space stations or friendly computer-controlled ships are under attack.

ENGINEERING

The Engineer can see the status of the ship’s systems in detail, and adjust the power levels of different systems.  Engineers have to stay on their toes, particularly in combat situations, to balance the power needs of the other officers.

COMMUNICATIONS

The Communications officer sends and receives messages from computer-controlled ships and stations.  The Communications officer needs to work closely with science to monitor what’s happening on the play map, and in combat situations get enemy vessels to surrender.

CAPTAIN

The Captain’s job is to see the big picture and make decisions about what missions to undertake, what enemies to take out, and to keep the crew alive. The Captain does not have a computer of their own but rather acts as the main coordinator between all the other officers, and should be familiar with all of the ship’s positions.

For officers in the Captain’s Program, they are also responsible for communication between their ship and captains of other ships, and as such, captains meet for mandatory captain meetings each evening during times of war or large activity. For prospective cadets, learning about the Captain’s Program is a great way to move up in ranks quickly.

FIGHTER PILOT

Additionally, certain ships have the ability to carry fighters.  Pilots of these small ships are on standby (usually playing blackjack) until they get the signal to launch their own craft and head towards danger.

Information Source: Artemis Spaceship Bridge

SPACE QUEST UNIVERSE

SAGITTARIAN GALACTIC ALLIANCE

HUMAN

Humans make up the backbone of the Sagittarian Galactic Alliance.  They make up the most abundant and widespread species of primates on their home planet of Earth.  Since their emergence almost half a million years ago, Humans have started to look upward and cultivate the stars.

ELDAR

An elven race with long ears, the Eldar (or as they refer to themselves, the Sindar) have been constant visitors to Earth throughout history, often being noted in stories and legends.  This familiarity of “elves” was useful in the first meeting between the Humans of Earth and the Eldar, helping enable the only-non human alliance between those on Earth and others.  The perfection-seeking Eldar are also a bit xenophobic and are unlikely to form alliances with those that are predominately biologically different.

HOLY ALQUAIN EMPIRE

CRAXXIAN

Not much is known about the Craxxian menace, but what is known is that they are the primary threat to both the Sagittarian Galactic Alliance and the galaxy as a whole.  Ridges are on their foreheads, along with a religious sense of fervor.  They often refer to their leader as Mark (spelling unknown), which seems quite odd for an alien species.

DRACONIAN

A decidedly giant reptilian species, the Draconian are corrupt and vicious beyond anything known in the galaxy.  Their ships are as enormous as they are, dwarfing any ship in the Galactic Alliance fleet, and their need to hunt for sport places them high on the list for dangerous species.